Website powered by

Temple of Hun Batz - 3D Character/Environment Render

3D Cuckoo Clock Prop madeup of environment and character models.
Concepted in Photoshop. Characters modeled in Zbrush, retopologized in Maya, textured in Substance Painter. Environment modeled in Maya, textured in Substance Painter. Final images rendered in Arnold.

Horizontal Render

Horizontal Render

Vertical Render

Vertical Render

Square Render

Square Render

Top Half View

Top Half View

Cuckoo and Revelers - Overview

Cuckoo and Revelers - Overview

Revelers - Closeup

Revelers - Closeup

Clockface - Closeup

Clockface - Closeup

Genre Scene - Dodging Arrows - Character Focus

Genre Scene - Dodging Arrows - Character Focus

Genre Scene - Dodging Arrows - Clockface Focus

Genre Scene - Dodging Arrows - Clockface Focus

Genre Scene - Overview

Genre Scene - Overview

Genre Scene - Left View

Genre Scene - Left View

Genre Scene - Right View

Genre Scene - Right View

Weights and Pendulum - Overview

Weights and Pendulum - Overview

Weights - Climbing Ladder View

Weights - Climbing Ladder View

Weights - Reaching View

Weights - Reaching View

Weights - Breather View

Weights - Breather View

Weights - Struggling View

Weights - Struggling View

Pendulum - Monkey View

Pendulum - Monkey View

3D Character Lineup

3D Character Lineup

Concept Art

Concept Art